What made you choose MonoGame in the first place?

I can relate. Although, I never actually used XNA when it was a thing but I have been making games since I started coding in my early teens. I used Managed DirectX and OpenGL a couple of times, tried other game engines but eventually came back to C# based ones.

You mentioned there’s lots of options these days, and that’s true if you’re talking about the whole spectrum of game engines and frameworks but in terms of C# based one’s there’s not really that many. I’m not a big fan of drag and drop (Unity / GoDot) so that really only leaves MonoGame or building something from scratch with OpenTK.

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