I always skipped this topic so I don’t have any experience and need advice here from the community
I am looking for advice on how to render fonts really sharp. And on the other hand also how to get a really pixelated look for fonts matching really old and pixelated games (the font should then look very crisp and pixelated too regardless the resolution).
So these are maybe two different goals:
a) Really sharp “HD” font
b) Pixelated old school games type of fonts
For some projects I think a) will fit better and of course in others b) that is why I want to get some advice for both extreme directions.
Talking about b)…
I tried to achieve this style by rendering to a small render target and then simply drawing the render target containing the fonts (and other game elements) to the back buffer which is larger using point sampling. I think it should work this way. What is mssing here in my case is how do I get pixelated fonts drawn into the render target inthe first place? What is controlling the looks of the font? Do I have to do nything inside the spritefont file(s) or is setting the sampler when calling SpriteBatch.Begin() enough?