Hi there, I’m new to MonoGame and am just learning the basics. One big thing for me is making sure release builds don’t expose too much information (assets, source code, etc.) and I was wondering what the best way of publishing a game made in MonoGame is. I know that using VS’s default “Publish” feature isn’t a very good way to go, as it’s a tad hard to get going.
So far, I’ve figured out that I can remove a few of the things from the release folder to get it looking like this (Image Link), and I don’t think people can get anything out of this. But I made this topic for a reason, and that reason is that I’m not sure if this is the absolute best way to distribute a MonoGame game. So my question is: Is it?