I’m currently studying a university game design course - we’ve been using Monogame for two months now, and it hasn’t been easy to learn - our only coding experience before this was Unreal Engine 4.
Our current project is to make a platformer in Monogame with animations, collision, jumping and win / lose screens.
It’s been quite difficult to find up-to-date tutorials covering any of these topics, but clickable buttons in particular have been a nightmare. I’m hoping for a system where players can use their mouse to click a button, and that button would then take them to a different gamestate (in this case, a button to go from main menu to level 1 and a separate button to quit the game.)
My current system of pressing numpad keys to swap gamestates is working well, but the assignment specifically mentions clickable buttons. Any help would be much appreciated.