Will end users be required to install Wine on their Linux machines if shaders are used?


I understand that I need to install Wine on my development machine if I need to compile shaders.
So I came across two questions:

  1. Will users need to install Wine to be able to play the game as well?
  2. If not, Does Monogame use OpenGl’s native GLSL for shaders?

Thanks in advance for your assistance!

Shaders get compiled into bytecode that can get uploaded directly to the GPU, so users won’t have to have a shader compiler installed, that’s purely a build-time step.

Awesome! Thank you so much.