Windows 11 on ARM and VS 2022

Has anyone gotten MonoGame to run on Windows 11 for ARM and VS 2022 ARM build? For one, the extension will not show up if I try to search. Two, after manually trying to get the mgcb editor installed via command line I am still facing a build error on a basic project

Importer ‘TextureImporter’ had unexpected failure!
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (0x8007000B)
1> at FreeImageAPI.FreeImage.GetFileTypeU(String filename, Int32 size)
1> at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size) in /home/runner/work/MonoGame/MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/FreeImageAPI.cs:line 120
1> at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context) in /home/runner/work/MonoGame/MonoGame/MonoGame.Framework.Content.Pipeline/TextureImporter.cs:line 83
1> at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context) in /home/runner/work/MonoGame/MonoGame/MonoGame.Framework.Content.Pipeline/ContentImporter.cs:line 45
1> at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent) in /home/runner/work/MonoGame/MonoGame/MonoGame.Framework.Content.Pipeline/Builder/PipelineManager.cs:line 669

Search results for ‘FreeImageAPI’ - Community | MonoGame

I don’t see anything in the search results that help or calls out ARM build issues. Which post specifically did you find that I should look at?


Did you ever figure out a resolution for this issue? I have the same problem on Windows running on a Parallels ARM virtual machine, unable to build any textures in the MGCB.