Has anyone gotten MonoGame to run on Windows 11 for ARM and VS 2022 ARM build? For one, the extension will not show up if I try to search. Two, after manually trying to get the mgcb editor installed via command line I am still facing a build error on a basic project
Importer ‘TextureImporter’ had unexpected failure!
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (0x8007000B)
1> at FreeImageAPI.FreeImage.GetFileTypeU(String filename, Int32 size)
1> at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size) in /home/runner/work/MonoGame/MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/FreeImageAPI.cs:line 120
1> at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context) in /home/runner/work/MonoGame/MonoGame/MonoGame.Framework.Content.Pipeline/TextureImporter.cs:line 83
1> at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context) in /home/runner/work/MonoGame/MonoGame/MonoGame.Framework.Content.Pipeline/ContentImporter.cs:line 45
1> at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent) in /home/runner/work/MonoGame/MonoGame/MonoGame.Framework.Content.Pipeline/Builder/PipelineManager.cs:line 669