Rather than hijack someone else’s problem, which is separate from mine, but concerns the same template, I thought I’d create my own question.
Basically, I’m interested in create a MonoGame Windows Phone 8 project, and have installed MonoGame 3.2. I’ve tried the template from both Visual Studio 2013, and 2012, and get the same result.
When I start the project (no changes to any files) using debugging, and using a minimum spec phone emulator, I get a black screen, and not the corn flower blue I was expecting.
Curious to this, I tried setting a breakpoint in the Game1.cs’s Draw(x) method, and this was not getting hit.
So I added breakpoints to Update(x), UnloadContent(x), LoadContent(x), Initialize(x) and the constructor.
The constructor gets called, as does Initialize. I see the LoadContent call, and then nothing after that.
The emulator gives me a black screen with numbers for the framrate, etc. But that’s all.
Yet if I use a different template, such as the Windows game project, I get the corn flower blue.
Secondly, I tried downloading an example Windows phone 8 game, from here : Invasion game
it works in the phone emulator, no problems at all.
Any clues as to why this might be?