Windows platform using OpenGL and/or DirectX?

On the github wiki it says OpenGL, but that DirectX 11 is currently in development. So does it have support for both or only OpenGL, and in the former case do you use two different APIs?

Thanks!

Hi
DirectX and OpenGL are just backend of Monogame
Your choice will not affect the code and you can change wrapper at any time
For me, I’m using OpenGL only on non-Windows platforms

Ok, thanks! That is really handy =)