Today I created a Android phone game in project in Visual Studio Community 2022 Version 17.8.1. After the blank project was created I compiled the code and am now receiving these two error messages.
The workload ‘net6.0-android’ is out of support and will not receive security updates in the future. Please refer to .NET MAUI official support policy | .NET for more information about the support policy.
SupportedOSPlatformVersion 23 cannot be higher than TargetPlatformVersion 21.0. AndroidProjectMonoGame
I can’t figure out how to fix this issue. Note that I installed Monogame about 11 months ago, so I don’t know if I need to update my Monogame code.
I do have the latest version of Visual Studio. Anyway, can someone help me out please?
After the release of .net8 on september, the .net6 targets for ex-xamarin platforms (android, ios) got deprecated.
Open the .csproj and change targetframework from net6-android to net8-android.
Then open the manifest .xml and change the minSdkFramework (or something similar) minSdkVersion
from 17,19 or whatever it was… to 21.
Could you introduce your method in detail?I can no longer run the project aafter manually changing targetframework from net6.0-android to net8.0-android,and I can not find the “minSdkFramework” item in manifest.xml.
Wow,how did you work it out?I encountered the same problem but I spent days dealing with it and did not succeed.Thanks very much if you could give me your advice.
I wrote the first out of memory, because I was on a phone at the time, so I got some names wrong.
Here is a commit with the changes to upgrade the project to .net8.
In your .csproj file:
replace ‘net6.0-android’ with ‘net8.0-android’ in “TargetFramework” tag.
remove “SupportedOSPlatformVersion” tag. (or upgrade the value according to the error messages)
In your AndroidManifest.xml file:
remove “uses-sdk” tag. (or upgrade the values of minSdkVersion and targetSdkVersion according to the error messages)
The default values of “SupportedOSPlatformVersion” and “uses-sdk” tags will do just fine for most cases and you don’t really need them. The app will be build with the least supported sdk version as minSdkVersion/SupportedOSPlatformVersion and the last installed sdk as the targetSdkVersion.
nkast,I appreciate the help. The emulator displays briefly then closes. See my screenshot. I removed the lines you suggested, in the diagram I drew a red line
threw them to show you the lines I deleted. Any ideas why the emulator is crashing? When you have time, thanks.
That also got rid of the errors for my Android project!
But now when I deploy to the emulator, nothing happens, VS Studio just says “Build succeeded” and the app is never transferred to the emulator?
Also if I plug in my Android device, it’s usually appears in the drop-down list, but does not anymore?
It’s worth mentioning I can open Android Studio and deploy all my old projects to my phone without trouble.