WP8: can you profile?

Hi!

Just one question to know if I’m the only one with this issue. I’ve been using MonoGame for a long time with VS2012 and I’ve always been getting an exception “parse log failed” when using WP8 profilter (Debug->Start Windows Phone app analysis Alt+F1)

I’m moving slowly to VS2013CE and I found that the problem is still there: “Analysis of log failed”

Am I the only one which can’t profile MonoGame WP8 apps?

thanks!

How much memory do you have in your system?
I had the same problem until I upgraded from 4GB -> 12GB.
Increasing the virtual memory doesn’t help, don’t know why.

Thanks Nkast!

I’m with 8GB right now, but a few months ago I was using 16GB and made no difference. To add insult to the injury, profiling for memory works but profiling for CPU usage doesn’t :slight_smile:

However yesterday I found a workaround: Converting the app to 8.1/Universal and profiling with the standard profiling tools (Alt+F2) works.

As a side effect, the same project as universal app seems to give a quite higher framerate on the same phone (~40 to 57~58). No idea what’s happening under the hood there…

That’s an Interesting find. I 'll keep that in mind. Perhaps is related on how sharpDX is forced to do interop on WP8.0. That’s something I was long suspecting but I’ll have to do some mesurements to confirm.