Hi, I’m new to MonoGame, looking at porting an existing XNA game. My game has a large XACT project that includes a streaming wave bank. While trying out the port, I found my memory usage was very high due to my wave bank being loaded completely at runtime. Upon examining the framework code, I found that the constructor for streaming wave banks is a passthrough to the nonstreaming constructor.
Is there any support for XACT streaming wave banks, or is nonstreaming the only format supported at this time? If streaming is not supported, is there a recommended usage of the framework as a workaround to prevent memory from growing out of control when playing wave sounds, or is there an anticipated timeframe for streaming support?