Hello everyone! I’m currently developing an Android game with Monogame, and as I was about to upload my aab file, I found out that it is over 100mb too big. After a lot of digging around, I found that the main cause for the size is due to giant xnb files made through the content builder. More specifically, anything that is built as a sound effect becomes massive.
I have several songs that I built as sound effects for features such as looping and playing stuff simultaneously, and these are causing the majority of the problem.
Does anyone know a way to reduce the sizes of the sound effect xnbs without ruining their quality, or why they are so big compared to songs? I am considering trying to make a workaround by building them as songs instead, but thought I’d see if there was a better alternative first.