YouTube video feedback [Video Tutorials for MonoGame]

Hello again! A milestone of 100 subs has been reached - yay.

I’ve started a simple ongoing project, that will span multiple episodes. And anyone can help shape the result - suggest game modifications and I might implement them later.


Nice :slight_smile:

If it helps, you can achieve a pseudo card flipping animation in 2D by scaling down to zero with the x-centre as the origin, swapping to another texture, and then scaling back up to one. It gives you a paper-mario like effect that should work for animating a card turning over.

You are spoiling future episodes :open_mouth: this exact method is planned :slight_smile: Thanks!

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Love your tutorials, Lubiii! Keep up with your good work!

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Part 2 of the first project.

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Just chiming in to support @Lubiii keep at it!

Wish I had more time now but… things have changed for me lately… hopefully I can find more time again soon to play with MG…

Gambatte! :sake:
[Keep Going, Do Your Best - Japanese]

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Another episode from your beloved channel is here! I tried a different editing style (in hopes to make it more comprehensible …and slightly easier for me) - please, let me know what you think. Thanks.

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If you’re so set on making these, at least cover something useful/interesting. There is a hundred tutorials on drag and drop, the basics have been covered for years now.
And use your real voice, heavy accent is still better than a synth

Next part of the first project - adding a scoring system:

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Hello, two new videos for you.


Hello, thank you for staying with me.


I watched the pixel shader one. It looks great. I still have qualms about the coding style (ie, use of globals), but I understand your perspective here. It’s kind of hard to set these up as quick bits of coding if you have to do a bunch of boiler plate. With the intent being to just demonstrate a concept in a short block of time, I can wrap my head around this.

One thing jumps out at me though… the transparency one (3/5) looks off. It might just be me but it seems to fall to fully opaque more quickly than I would expect. I think it might be because it’s just over a black background, so it’s much harder to see. If you do any future videos with transparency like this, you might want to consider using a background that demonstrates the transparency more effectively? I’m still not sure if that’s right though, or if it’s just an optical illusion haha. Stupid eyes.

Anyway, these have come a long way. Nice job :slight_smile:

Thanks for the feedback!

ad globals) you are right, it’s a crutch to speed things up

ad transparency) this is intentional, looking at the formula “input.TextureCoordinates.y * 2 - 0.4f” the Y goes at double speed, plus is shifted up a bit. But you are right about the background. Should have also used bigger textures.

LEFT - input.TextureCoordinates.y
RIGHT - input.TextureCoordinates.y * 2 - 0.4f

Thanks again!

Ah, I didn’t notice that you were using a non-linear mapping. That explains it :slight_smile:

Hello, programmers. New batch:


Hello :slight_smile:

A bunch of new videos. With a special one to celebrate 300 subs. Thanks!


Merry Christmas!
There is a new batch of videos. Started a devlog too.


I loved your videos.

They are really useful for people like me who does not have much time (I have a 1 year old daughter), know how to code and just want to see the implementation of a technique.

Keep it up, these videos have value to the community.


Hello, a few new videos + Discord server to discuss: GameDev Quickie