Oh, I see. The easiest way to do this is what you’re doing right now. No shortcuts. I think you can achieve this with the SpriteBatcher in Nez (https://github.com/prime31/Nez/blob/master/Nez.Portable/Graphics/Batcher/Batcher.cs). It allows you to skew your sprites as well as everything that the MG SpriteBatch can do.