Hey there,
I am evaluating whether to use MonoGame for an iOS game. I have some SpriteKit experience, but would like to finish up the game in a cross platform tool.
I have some questions regarding MonoGame’s features.
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I have read that there are some issues with the content pipeline. Is this still the case, and what would it mean for me working on OSX developing iOS/Android game?
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Are there any physics engines that’s easy to use with MonoGame?