Is it possible to determine the state of the mouse when the mouse is not within the client window?
I tried playing with the Windows.Forms library, but got all kinds of warnings (something about Carbon porting) so I'm leery of that.
Failing a nice, easy, cross-platform "mono" approach, is there a way to do this natively on each platform from a Mono/MonoGame project?
I want to do this because when you resize the client window, the MouseState is not updating (buttons remain "released"). If there's an alternate mechanism by which I can determine the mouse button state regardless of where the mouse is, I can use that to determine when the resize has ended.