I use Xamarin Studio 5.0.1(build 3) on my Mac. I download your files and clicked on the file monogame.addin.sln, but I get this error message in Xamarin Studio: Could not load project ‘monogame.addin.csproj’ with unknown item type ‘{7DBEB09D-BB9F-4D92-A141-A009135475EF}’
you need the add maker installed for it to open the project in Xamarin Studio add-in manager and to to the gallery tab and refresh and go to addin devlopment drop down and install addin maker
if you just want to install addin find the file MonoDevelop.MonoGame_3.2.0.mpack
now go to the Xamarin Studio add-in manager and click “install form file” and select the MonoDevelop.MonoGame_3.2.0.mpack file and it will install it for you.
I installed MonoDevelop.MonoGame_3.2.0.mpack and I created a new MonoGame iOS Application.
But I get this error message in Main.cs when I debug the project with an emulator:
game.Run ();
Objective-C exception thrown. Name: UIApplicationInvalidInterfaceOrientation Reason: Supported orientations has no common orientation with the application, and shouldAutorotate is returning YES
What is wrong? I didn’t changed something on the project. I just debugged the default MonoGame iOS project.
Exclude any orientations you don’t use. Also I think some of the orientation names might have changed between MonoGame versions, but the new names should be obvious with intelisence.
I have fixed that error with the addin and upload to server
note:
Xamarin Studio is missing monogame project type i can seem to fix this you will have to use VisualStudio to create window game versions this addin will only do android/OUYA on windows 7/8
Thanks for working on this! I’m using Windows 7 and having a problem. I installed the Add-In Maker via the Add-In Manager. Then I added the 3.2.0.1 mpack you provided via the Add-in manager. However, my Monogame project still says that the Monogame add-in is not installed. Am I missing a step somewhere?
How can I load a spriteFont in my MonoGame iOS project? I get this error message when I try to load it:
Font = Content.Load (“font”);
The requested feature is not implemented.
I created a spriteFont in Visual Studio 2013 and added it to my Xamarin Studio project. In addition, I set it’s properties to:
Build action: BundleResource
Copy to output directory: Do not copy
What is wrong? How can I load a spriteFont in Xamarin Studio?
Is there any way to create a MonoGame Windows OpenGL Application while using Xamarin Studio 5.0.1 (build 3) on a Mac?
Your file is the only way I was able to get MonoGame working, but I want to know if it is possible to create that file type? I need to do a project for school and I don’t know what to do. I only have access to a Mac
I have rebuild monogame addin for Xamarin Studio 3/ Monodevelop v5
This doesn’t appear to work with the MonoDevelop 5 built from the current Git on Linux. The add-in has dependencies on Core, IDE, and Prj2Make version 4.2 whereas the current git provides 5.x (master = 5.2, branch 5.1.1 provides 5.1, etc…).