Hello everyone, I'm trying to build .wav files in the MonoGame Content Pipeline Tool, but when I click Build in the tool nothing happens at all. I clearly see my file in the hierarchy and have saved the project for good measure. There aren't even any build messages. I checked the output directory just in case and there was nothing. Here's some more information about my development environment:
MonoGame Version: 3.5
OS: Windows 10
IDE: Visual Studio Community 2015 Update 1
MonoGame Project Type: DesktopGL
Since I couldn't create an XNB, I tried loading in the raw .wav file as a SoundEffect and while it didn't throw a ContentLoadException, it returned an empty SoundEffect with no data (not a null reference), which crashes when I try to play the SoundEffectInstance I created with it. Do .wav files require a specific bit rate to load in MonoGame?
The file is sitting in my Visual Studio project in the exact directory I specified with the Build Action set to Content and Copy to Output Directory set to Copy if newer. I am able to load in raw PNG files fine so I'm not sure what the deal with this or the Content Pipeline Tool is. Any help is greatly appreciated!