I have rewatched MVA Advanced Monogame video for two times to get understanding why
sampler TextureSampler : register(s0);
doesn't work for me(texture doesn't bind resulting in returning 0,0,0,0 by tex2D). Trying to draw a quad instead of using sprite batch and setting
doesn't bind texture too. Everything else in shader runs fine.
But specifying texture by setting value in effect parameter makes texture appear. Magic.
Attempting to convert the shader to this approach http://community.monogame.net/t/mgfx-weirdness-when-adjusting-texcoord/1787/6 doesn't help too.
Using MonoGame 3.3, DirectX, Windows Desktop. Are there any known bugs/regressions regarding this? If no - is there a full example with working ": register(s0);"?