I migrated a little game project of mine from MonoGame 3.5 (VS 2015) to 126.96.36.1995 (VS 2017) on Windows Desktop.
The only change I did is to make sure that the HiDef graphics profile is set in the constructor of Game as suggested here: http://community.monogame.net/t/solved-does-the-hidef-profile-work-correctly-in-monogame-3-6/9149
I made sure that (/profile:HiDef) is set in the mgcb file.
Unfortunately now I get an InvalidOperationException and the stacktrace (see below) does not refer to any code of mine directly, so I have no idea where to start looking. I do not use any threading.
Made sure that the render target is set to null at the end of the Draw method as indicated here: http://what-when-how.com/xna-game-studio-4-0-programmingdeveloping-for-windows-phone-7-and-xbox-360/render-targets-xna-game-studio-4-0-programming/
The code is still running fine with MonoGame 3.5.
Thanks for your help - Andreas
Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present()\r\n bei MonoGame.Framework.WinFormsGamePlatform.Present()\r\n bei Microsoft.Xna.Framework.Game.EndDraw()\r\n bei Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)\r\n bei Microsoft.Xna.Framework.Game.Tick()\r\n bei MonoGame.Framework.WinFormsGameWindow.RunLoop()\r\n bei MonoGame.Framework.WinFormsGamePlatform.RunLoop()\r\n bei Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)\r\n bei Microsoft.Xna.Framework.Game.Run()\r\n bei Weeky.Program.Main() in C:\Daten\Quelltexte\Visual Studio 2017\Projects\Weeky\Weeky\Program.cs:Zeile 20." string