[Solved] SoundEffectInstance not Playing on Windows

Hello Everyone,
I set the SoundEffect.MasterVolume = 1; and loaded a SoundEffect from an xnb file and created an instance and used Play for it and I can’t hear anything no sound at all?

What shall I do?

Thanks

Also non looping sounds when use
soundEffectInstance.Apply3D(listner, emitter);
threw an exception

"An unhandled exception of type ‘System.AccessViolationException’ occurred in SharpDX.XAudio2.dll

Additional information: Attempted to read or write protected memory. This is often an indication that other memory is corrupt."

Any help?

I stopped the music in the game and I found the soundeffect is working but very low may be the distances in the MonoGame for 3D sound is not the same like in old XNA :slight_smile: but for the error I don’t know

when removing the Apply3D everything work with no error but there is weird noise and its not the same like the wav file?

That’s solved my problem [Solved] AccessViolationException in SoundEffectInstance.Apply3D(l, e)

Use Mono sounds not Stereo :smiley: