I'd like to test my game renderer with a linear color space and I'd like to query about the state of sRGB in MonoGame.
Supposedly MonoGame already supports sRGB surfaces ( https://github.com/MonoGame/MonoGame/pull/3492 ) but the pipeline tool does not support specifying a sRGB (at least I wasn't able to find it) and you can't load a texture specifying you want an sRGB texture. Am I right?
So unless I'm missing something, the only way to use linear colorspace right now in monogame is just grabbing the texture gamma corrected and convert to linear in the shader ( pow(color, 2.2) ). And be sure to convert back to a gamma corrected value when writing to the screen.
Is this correct?