The names are not stored by default, but you can make it do so:
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In the SkinningData Class add a new property as List to keep the names and set it in the constructor. Decorate the property with [ContentSerializer] attribute.
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In the file “SkinnedModelProcessor”, around the line 65 theres a loop iterating through the bones, create a list and add bone.Name into the list.
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In theline where it sets model.Tag = new SkinningData, you include this list.
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Build the content and the output will have this new data, you can access it at runtime now through the same property.