Tutorial: How to get XNA's SkinnedSample working with MonoGame

Question: why is it called Skinned ? And not Animated or Skeletal ? I have never catched the trick. When i started with xna years ago this induced me to error.
Skinned would be a better name if it reproduced skin with all effects and parameters (reflectance, transmittance, etc) implied on a model like the demos on nvidia or ue4 for character faces.

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