So using the HiDef profile brings me back to 150 megs (originally 100, then 300 with the new content builder). That's an improvement but...
On a handful of the textures (most work fine), I get this error when calling content.load.
HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.
Literally no changes in the code, just changing from Reach to HiDef causes this. I don't see any reason why it would throw this for one texture but not others.