Hello! I’ve been having some issues with the size of the .xnb files when building my project. I tried doing my research but I could not find anything that would help me with my problem.
This is the topic I found that resembles my issues but none of the answers helped me out.
I have around 30 MB worth of .png images that jump out to 3 GB of .xnb.deploy files, I’ve tried a lot of things to solve this but I can’t seem to solve this issue. I’m running the latest Monogame version (3.6) and tried many different conent pipeline settings without any luck. I tried in both Debug and Release mode.
Appreciate any help with solving this issue!
Here are my properties: