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Copying/saving a RenderTarget to another one
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5
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4387
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February 8, 2018
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[solved] Smoothly scaling pixel sprites
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0
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4315
|
February 5, 2018
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Android PreferredBackBufferWidth not working correctly
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8
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3136
|
February 4, 2018
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Equivalent operation in MonoGame for OpenGL `glBlitFramebuffer`
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1
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2303
|
February 1, 2018
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Per-instance lighting in instanced model drawing
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3
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2544
|
January 30, 2018
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Reducing Dynamic Memory Allocation when Rendering
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2
|
3267
|
January 28, 2018
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How to use blend shapes
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1
|
1761
|
January 27, 2018
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Shader conversion from XNA to Monogame
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4
|
2572
|
January 24, 2018
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Setting individual alpha values for Model.Meshes
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0
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1535
|
January 24, 2018
|
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How to use multiple vertex buffers?
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3
|
5906
|
January 22, 2018
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Drawing a RenderTargetCube for debugging
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4
|
1883
|
January 20, 2018
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Ideas on Approaching 3D Animation?
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0
|
1706
|
January 20, 2018
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Creating a Shader That Shows Normals Like This
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3
|
2571
|
January 19, 2018
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What tools do you use for fx effects debuging and creating??
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3
|
3569
|
January 18, 2018
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Need help with masking a texture using alpha or gray-scale
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3
|
4002
|
January 16, 2018
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How to make part of sprite transparent at runtime?
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6
|
4822
|
January 16, 2018
|
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[Solved] Issue with lighting/transforming normals. Using custom Effect/Shader (Basic 3D question)
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6
|
3172
|
January 13, 2018
|
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Android Bitmap Font black blocks
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0
|
1459
|
January 7, 2018
|
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[solved] Vector2.Transform(Vector2, Matrix) returns {X:n. def. Y:n. def.}
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5
|
3141
|
January 6, 2018
|
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How would you handle passing from one reflection cube to another?
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7
|
2729
|
January 4, 2018
|
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[Solved] GBuffer alpha blending
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12
|
4117
|
January 1, 2018
|
|
Max blend with Alpha [solved]
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1
|
1856
|
December 29, 2017
|
|
[Solved] iOS 32-bit SurfaceFormat
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1
|
2435
|
December 20, 2017
|
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Error when apply matrix to float array to shader.
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2
|
1646
|
December 28, 2017
|
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Hardware Instance adding an extra Matrix to the custom VertexDeclaration
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20
|
4710
|
December 25, 2017
|
|
[solved] How to achieve this type of camera
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|
28
|
14246
|
December 22, 2017
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Mixing two Shadow Maps together with an Effect.fx technique
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26
|
5053
|
December 21, 2017
|
|
Text partially not drawn when using _SpriteBatch.DrawString
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5
|
2443
|
December 20, 2017
|
|
Enlarged graphics when upgrading MonoGame from 3.5.1 to 3.7
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|
10
|
2718
|
December 20, 2017
|
|
Shader #Defines/ Key Words
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|
8
|
3697
|
December 18, 2017
|