Ideas on Approaching 3D Animation?

So I’m currently using Monogame as a backend to help build a rendering software that renders .fbx files as pixel art. It’s been going well so far, in that I managed to get Monogame and WPF working together, along with model loading (including dynamic loading of .fbx files).
I thought that getting 3D models to load in Monogame would be the hard part. Instead, I am now faced with a plethora of features that I am not quite sure how to implement. The main one as of now is being able to use animations from .fbx files in Monogame itself. How would this be done?

Is there any way to just use a method to play an animation?

Animation I want to use shown in Unity: