[SOLVED] Colors too dark when drawing shapes with GPU
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3
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1227
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March 9, 2020
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Problem rendering quads
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2
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1286
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March 6, 2020
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Need some help with my tileengine
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3
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1102
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February 27, 2020
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Fixing Billboarded Sprites Clipping into 3D Geometry
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9
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4168
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February 25, 2020
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Graphics differ in .Net Core build
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0
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805
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February 24, 2020
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Compile a pixel shader from a string?
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3
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2221
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February 24, 2020
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PBD Fluids,ComputeShaders and Monogame
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12
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3431
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February 20, 2020
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Proper indexing from vertices
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2
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1901
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February 20, 2020
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Custom vertices not drawing
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1
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993
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February 19, 2020
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Ugly line primitives on DirectX.
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2
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1105
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February 17, 2020
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Textures looks like blurried.
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9
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2297
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February 9, 2020
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Sprites looks blurried on fullscreen
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3
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3027
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February 9, 2020
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Drawing Big Tiled Map with Textured Quads
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7
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5420
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February 1, 2020
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Texture2D SetData with 3D array?
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3
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1176
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February 1, 2020
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warning x3206 implicit truncation of vector type
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10
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12876
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January 20, 2020
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Issue with drawing vertex
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7
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3557
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January 15, 2020
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[SOLVED]GPU Buffer more than one Texture at the Time
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8
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1928
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January 7, 2020
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TriangleList incompletely drawn by DrawUserPrimitives
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3
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1960
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January 1, 2020
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Resolution independence failure
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1
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1237
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December 31, 2019
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Color comparison in pixel shaders
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9
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4299
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December 30, 2019
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Question 3d viewport axis
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2
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1586
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December 29, 2019
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Programmable Shader running in OpenGL environment
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0
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1058
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December 25, 2019
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Filling color with texture ; effect or SetData ?
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2
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1660
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December 24, 2019
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Some normals on my cube are wrong... need help fixing
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1
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1037
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December 22, 2019
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[Solved] My effect stopped working once I added a light
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1
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1224
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December 20, 2019
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Render the Background of a Large 2D Map
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7
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3724
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December 15, 2019
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Can't draw using SpriteBatch
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7
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1819
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December 12, 2019
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Decals in a Foward renderer
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12
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2300
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December 8, 2019
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Viewport background color
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7
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4141
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December 5, 2019
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Drawing a non rectangular part of Texture2d
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13
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4680
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December 3, 2019
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