I am using spritesheets, generated from a bone animation program, “dragon-bones” or some such.
But as my character grows, gains more skills, weapons, moves etc, I am left wondering if there is a faster way… Perhaps like importing animation data directly? It would be nice to control limbs and outfits on the fly, rather than pre-rendering every possible animation.
What is the standard, and do you guys use mere spritesheets for medium to big projects?