2mgfx on 32 bit Windows

My old fx files were outdated for the MonoGame 3.2 so tried to recompile them using the newer version of 2mgfx, however get
2MGFX.exe is not compatible with the version of Windows you’re running. Check your computer’s system information to see whether you need a x86 (32-bit) or x64 (64-bit) version of the pro
gram, and then contact the software publisher.

Well I had just built it myself!

Looking at the code it seems MojoShader.cs is hardcoded with
const string mojoshader_dll = “libmojoshader_64.dll”;

I can build a 32 bit version by adding libmojoshader_32.dll to the project and changing the hardcoded line above and then changing the build target to “Any CPU”

I’m just wondering why the build seems to force you down a Windows 8 64 bit route?