We’re porting a 2D game from XNA. We’re wanting to upgrade it into a 3D RTS game, with Animated models (rigged w/skeletons). So far, all of the examples I’ve seen for Monogame are very 2D-ish.
Is there something about Monogame itself which hinders our ability to produce a game with more stunning/advanced 3D graphics? I would think we could just import a skinned/skeletal FBX model with animations, and just “use it” inside Monogame without a lot of headache, or slow performance.
Also, does Monogame support Geometry Shaders?