Anisotropic Filtering Question

So I am making a game which uses tiles for a map. And when zooming out to see the map from afar I had really bad aliasing issues. Grainy/fuzzy pixels. So I enabled mipmap generation in the content pipeline. But now the mipmaps for my tile textures look absolutely terrible. Is there a way to adjust the anisotropic filtering level? And or the max/min mipmap levels? Any help would be appreciated.

Figured it out. I just had to create a SamplerState and assign the MipMapLevelOfDetailBias,Filter to TextureFilter.Anisotropic,MaxAnisotropy to 16.