Frankly I don’t really know where to put it, here or in Protogame. From my understanding Protogame doesn’t really like Mono’s content pipeline and besides I want my game to be as easy to mod as possible anyway, without any external tools other than graphics/audio software and a notepad meaning I want to avoid content pipeline and having to load files from xnb.
Pair it with me being quite new to MG and the fact that I never was any good with C#'s XML parser and it means that I need your help. Does anyone has code that allows for loading and (more importantly) rendering BMFont-generated fonts that supports most of BMFont’s features such as kerning and so on and which bypasses the content pipeline meaning I can simply load from a specific folder?