I’ve searched the web, but all I could find was “Compiled newest source and it works fine”. And all of the solutions were at least year old…
So - I downloaded newest dlls (v3.5.0.531) when I tried to get rid of alcMacOSXMixerOutputRate EntryPointNotFoundException and referenced them in my project.
Now I have this black border around (iPad) or on top/bottom (iPhone) of my app.
OK, so I figured the way to make it work on iPhone.
And iPad adds black border because it’s an iPhone app
Basically the way to do it is not to use Monogame template (iPhone/iPad app) and instead use basic Single View iPhone/iPad template (I’m talking about Xamarin Studio). Then reference DLLs, add your game in AppDelegate and run it. I had some problem with viewing drawn stuff, so I deleted ViewController and storyboard.
Sorry, no error for me. And I use exactly this version (531).
I had your problem when I wanted to add Facebook sharing, but turned out it was just my small mistake in info.plist.
Ahh ok make sense! Thanks - Also regarding the 2 borders - you dont have to create a single view project - Use the template but make sure to add a 640 x 1136 spash screen in your info list - (if targeting iphones) - apparently the screen res is set according to the splash screen size.