The title says it all. I am unable to load any content on iOS. I get the exception that the content file could not be found. Everything works perfectly fine on Mac, Windows and Android. Any thoughts on what the issue might be?
There is a solution to this problem! You need to modify the build targets. In C:\Users{username}.nuget\packages\monogame.content.builder.task\3.8.1.303\build\ update the build targets file’s property group to the following:
<PropertyGroup>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
<CollectBundleResourcesDependsOn> IncludeContent; </CollectBundleResourcesDependsOn>
</PropertyGroup>
That will copy over the XNB files to the output folder.