ComputeShader Thread

Sharing some of my compute shader result. Hope it help to growth the monogame community.

Note* The demo base on Sharpdx Tuitorial 12 code. Currently only work in buffer type, still try figure out how to make it in texture2d

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In case anyone is wondering, you can copy RWTexture2D buffer bytes into a Color[] array with SharpDX.Utilities.Read or other memory utility, and create a Texture2D from it. It’s maybe not the best way, but it’s what I got working for now.

Ooh interesting, I did a blog post on compute shades in Unity, be interesting to have a play with them in MG too :slight_smile: