Compute shaders support is not built in into MonoGame but they can still be used through SharpDX.
No idea about OpenGL though, but I’m sure they can be used there too. No idea on the OpenTK question either.
Compute shaders support is not built in into MonoGame but they can still be used through SharpDX.
No idea about OpenGL though, but I’m sure they can be used there too. No idea on the OpenTK question either.