Content project filename not passed to MGCB.exe

I can run the Pipeline.exe tool manually using my .mgcb file, and when I “Build” in that tool, the output files are generated. It seems that MonoGame has not integrated properly into Visual Studio.

Unfortunately even if I build the content in Pipeline.exe, VS still tries to build the content project using MGCB.exe - and when it fails, my project build fails. :frowning: