Does anyone here have or know some deferred rendering, or maybe forward rendering, code which could be not -too) painfully added to any 3D project ?
I mean something which is not an all-in-one engine with sounds, physics, editor, etc but also a more detailed example than Catalinzima “tutorial” for instance.
Also, I have found this tutorial but unfortunately, the author website is gone now, and there is no way to get code unless anyone would have a backup around.
One point still bugging me is all author always use a custom content processor without giving any good enough explanation on why they’re doing so; which looks like to be common in graphics programming, people usually repeat what they read somewhere else without explaining what and why: “it is this way period, don’t ask”, maybe they don’t even really understand everything (as when you truly understand something you can explain it from A to Z, if you can’t, it’s because you don’t understand, and/or don’t know part of the “under the hood” stuff).
As C# has Object Oriented Design in its DNA, could it be any way to specialize an exiting content processor to add more properties/tings to it ? Does the objects absolutely need to carry something more ? Does the material/visual properties of objects be separated from the meshes ?
There are a lot of question which seems to be kept far away :/.
So, thanks for reading.