Installed Visual Studio 2022 and MonoGame a few days ago. I managed to port one of my programs in XNA 4.0 to MonoGame. I experienced the following “problems”:
- My program runs in fullScreen. Also it uses Windows Forms for user input etc. In MonoGame this only worked well after adding “graphics.IsFullscreen = false;” If not, then the graphic screen is minimized as soon as a window is opened with no option to restore it.
- An opened window, opened from within my program is SMALLER then in the same program in XNA! Some sort of scaling?
- Text is printing much thinner than in XNA, try Tahoma, size 10, Bold!
- Using FileStream, FileStreamWriter and FileStreamReader only work when declared locally.
This is what I foud until now. Who has an explanation or remedy for these curiosities?