Does Monogame "reuse" textures?

Hi, I’m just getting started with monogame hoping to get something playable in a reasonable amount of time.
So, the thing is, I don’t know if when I load the same texture twice(calling Content.Load< Texture2D > twice with the same path), monogame will realize the texture has already been loaded and return it inmediatly, or it will load the whole texture again.
If it loads it again, the I would have to create a manager class to keep track of the loaded assets and be able to dispose them properly, or does monogame already provide a class for this?


Yes, ContentManager already reuse content files.

that’s a relief, thanks a lot!