Working on using 3d models now.
Have first very simple programs running in which I load a model and draw the model.
For drawing the model I use the ‘public void Draw(Matrix world, Matrix view, Matrix projection)’ method.
Question/difficulty is with models with material.
I have some models in obj/mtl and gltf format.
Reading that I need to use the fbx processor for that in the content pipeline so I did.
But the models only show up without material applied.
Is there a (link to) an example/documentation which shows how to work with this ?