Evaluating MonoGame

Hey there,

I am evaluating whether to use MonoGame for an iOS game. I have some SpriteKit experience, but would like to finish up the game in a cross platform tool.

I have some questions regarding MonoGame’s features.

  1. I have read that there are some issues with the content pipeline. Is this still the case, and what would it mean for me working on OSX developing iOS/Android game?

  2. Are there any physics engines that’s easy to use with MonoGame?

It would depend on what those issues were and what you were planning to do with the content pipeline. The content pipeline is not 100% complete, but it is complete enough to do most 2D games.

I have personally used Farseer Physics (2D) and Bepu Physics (3D).