Hi,
I’m currently using a modified Version of Nez to create a 3D board game with MonoGame 3.8.0 DesktopGL.
Because so far AA was disabled, I decided to activate it by setting the preferredMultiSampleLevel to 8, which at first glance works wonderfully. That is until I decide to switch Scenes, which causes that Application to crash, where Nez decides to switch RenderTargets to the new one. It gives off the following exception:
The Stack Trace shows that the exception was triggered in external code, so it seems to be a MonoGame-internal exception.
Is this sort of reaction intended? Are you only supposed to have one single RenderTarget with AA or is it a bug?