Is it possible to draw a texture2D object which is flipped horizontally in a specific origin. It looks like that it flips the texture2d in a weird way, I do not know the origin of the flipping, but as far as I can tell, the origion parameter does not change the SpriteEffects.FlipHorizontally 's origin.
I’m using spritesheets at the moment.
I’ve tried to set the Vector2 Scale in the draw function to (-1,1), but then it disappears, however, if I set it to (-1,-1) then it flips horizontally and vertically aswell… why is that? Why can’t I set it to (-1,1) to flip it horizontally?