Well, I was considering writing a UWP app based guidebook, did one before and the content spread out to over 470 word document pages. (For a BASIC based language)
I am yet to fiddle with the state functionality of MG/XNA.
Could just make it UWP only again.
Thanks for your feedback though just hope my explanations on the right make sense, I just practiced multiple Batching, feels wonderful
And now, wondering if I should get that thread started now that I have Vimeo set up as well.
That 500MB video per week storage limit is very restrictive but I love the clean interface of Vimeo, YT is just a mess in that regard, yes I can get used to both, but that’s not the point, besides, Vimeo is just better ,
So, I can attempt to keep my videos under 50mb each for a total of 10 videos a week, but they are going to be simply 10 seconds long at 1080p60… need to install a video editing suite to bring it down to 1080p24… however, I do plan to upgrade to Vimeo Pro next month, so time shall reveal what happens next.
The new thread and videos will be showcase clips, however I may field some Q&A’s in that thread from time to time.
Initialize is basically for things that can’t work till the constructor has completed but also need to be fully set up or initialized before the things in load use or call them.
For the most part you leave it empty and if you ever need it to solve such a problem then you use it.
Traditionally when a static method returns a newly created object instance or when a new object has its values set up depending on some other objects values.
Such that their is a ordered construction A then B then C that is typically coined to be a Initialization vs simply a Construction.
So, tis the season of misery for some and joy for others, so, with that said, I want to take the chance to say, seasons greetings, travel safe, consume with care and if you disappear until the Januaries, happy new year to you all too.
What’cha everyone working on? I’m currently wrestling with implementing usable networking for my tank shooter game. And by “usable” I mean “initial version that’s crap but has as little desyncs as possible just so I have something working”. X)
Ugh, good luck with recovery. I’m already 4 months sick (got sick as soon as I got my Master’s degree by the end of september), and finding the will for gamedev was hard… or for anything tbh.
Why does networking have to be so hard… even with two instances of game on same PC I’m getting massive desyncs lofr