TLDR; are Geometry and tesselation shaders supported (any platform) on MonoGame 3.8?
This morning I was wondering if MonoGame now supports Geometry shaders and Tessellation. I had a bit of a google and didn’t really come up with anything conclusive. I think I have seen that hardware instancing is now, which is great and I am looking forward to playing with that at a later date.
I spotted a clip on youtube where the poster says they are doing tessllation on terrain in their engine, and there is/was a converstaion on git about it, but I could see no examples of it.
As ever, thanks in advance,