I’m building an app for a windows tablet and I noticed that GraphicsAdapter.DefaultAdapter.CurrentDisplayMode does not update when rotating the screen.
This is important, as my OnResize() method relies on the current Width and Height of the display to not go out of bounds in windowed mode.
When starting out in Landscape mode the CurrentDisplayMode.Width is 1920 and will stay like this regardless of actual screen orientation.
The same is true when starting in Portrait mode, only with the value 1080.
Is there currently a way to force the CurrentDisplayMode to update and display the real values?