Hardware instancing not supported?


I’ve been looking in the source code, samples, wiki, forum, literally everywhere I could think off, but couldn’t find any reference regarding this topic. Is it supported in MonoGame? I’m targeting OpenGL.


We haven’t implemented it yet. There is an issue up for it here…

… no one has had the time and need to have it working. Voicing your need on the issue will help.

Ah thanks Tom for cleaning up the open cases that were at least giving it a shot at solving this “small” missing feature, straight after I posted my question:



Thanks for making this project look good.


Hi, are there any progress on this? @Tom @KonajuGames it would be great to have this implemented, thanks